Squelchy
This is a simple experimental game, coded in XNA, that I’ve been working on for the last few days. I’ve been using it to experiment with physics, collision detection and some simple lighting shaders.
It’s main feature is a green glowing ball that squelches around a level. The ball is made gooey using a few hundred particles at each vertex on it’s surface. Each particle is physically simulated and tied by a virtual spring to every other particle. This gives the ball bounce, but is pretty computationally expensive.
Pictures do not give much of an idea of how it works, so have a look at this pair of videos:
Both these videos can be downloaded in much higher quality here (9.33MB) and here (19.4MB).
This is, of course, work in progress and I’m going to be adding more to it over time.


